LOAD CAPACITY
Blinking City is a project investigating the inadequacy of traditional maps for city environments characterized by fast pace transformation and urban growth. As soon as the map is done, the city it describes has already gone. Blinking City patterns are based on collages of several Hutong neighbourhoods of Beijing.

Thanks to game designer Eric Zimmerman and architect Nathalie Pozzi, who wrote the text for the legenda giving a meaning to each colour:

Generals hide under the kitchen table. Newspaper crossword puzzles clean the windowpan. A ball
lands on the neighbor’s roof. In the memory of a broken television, pixels flicker. The lottery disappoints another player. A coin flips. Bottles from sports fans crowd the bar. Ready? Go.

www.ericzimmerman.com
www.nakworks.com
The performance is a reflection on the behaviour of people in a situation of forced density, much like rapidly developing cities like Beijing. This happened in Hutong throughout the city, which people subdivided and moved into, than subdivided again. But you can experience a temporary feeling of forced density in different situations such a crowded elevator, a waiting line in the post office, a subway train or a bus in the rush hours. In all these cases it will be much remarkable here in China than everywhere else.

We want to explore this concept through this experiment of trying to reach load capacity of one house in a typical Beijing courtyard. Everyone will walk up to the door of the house, moving in whatever way they wish, open the door, step inside and close the door. This will continue until either the room is full, or everyone is inside. To coordinate an event with so many people was an experiment for us as well. Thanks to Bartosz Dalewski and Giacomo Butte, many thanks to everyone who took part in it and made it happen
Fields
Performing Arts, Street Art
Date
2011